I'm an Environment Artist with 7 years of experience in the industry, proficient in
3DS Max, Substance Painter, and Unreal Engine. I love taking environments
from concept to completion, building immersive and compelling levels for
players to enjoy.
- Created 3D hard surface models and textures, producing high-quality environment assets to meet project requirements
- Created immersive 3D worlds in-engine using existing hard surface and organic assets
- Worked closely with Level Design to ensure environments aligned with gameplay
- Collaborated heavily with other Artists, incorporating and generating feedback